﻿namespace DreamBuilder.Common
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct DeleteData : IDeleteData
    {
        private readonly string _tableCode;
        private readonly string _ptkName;
        private readonly string _ptkValue;
        public DeleteData(string tableCode, string ptkName, string ptkValue)
        {
            this._tableCode = tableCode;
            this._ptkName = ptkName;
            this._ptkValue = ptkValue;
        }

        public string TableCode
        {
            get
            {
                return this._tableCode;
            }
        }
        public string PTKName
        {
            get
            {
                return this._ptkName;
            }
        }
        public string PTKValue
        {
            get
            {
                return this._ptkValue;
            }
        }
    }
}

